RebalanceCLAUDINHOS
EN

Class

Imperial Guard

Source: Sigma the Fallen. Lv = skill level.

What changes

LATAM is on the 2nd version. The rounds below haven't reached us yet.

2nd → 3rd versionnext for LATAM2025-02-12 · 5 skills changed

Overslash

  • AP recovery 2 → 3
  • Cooldown 1 s → 0.7 s
  • SP cost 38 + (Lv x 3) → 35 + (Lv x 3)
  • Formula ((Lv x (60 + (Lv of Spear & Sword Mastery x 10))) + (POW x 2)) x (base level / 100) %Atk per hit → ((Lv x (120 + (Lv of Spear & Sword Mastery x 10))) + (POW x 5)) x (base level / 100) %Atk per hit

Shield Shooting

  • Cooldown 1 s → 0.7 s
  • Formula (500 + (Lv x (600 + (Shield Mastery Lv x 15))) + (POW x 3) + shield weight + (shield refine x 4)) x (base level / 100) %Atk → (200 + (Lv x (1300 + (Shield Mastery Lv x 15))) + (POW x 5) + shield weight + (shield refine x 4)) x (base level / 100) %Atk

Cross Rain

  • AP recovery 5 → 7
  • Global delay 0.5 s → 0.15 s
  • Cooldown 5 s → 4.5 s
  • SP cost 46 + (Lv x 4) → 64 + (Lv x 3)
  • Formula ((Lv x (150 + (Lv of Spear & Sword Mastery x 5)) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x (320 + (Lv of Spear & Sword Mastery x 5)) + (SPL x 5)) x (base level / 100) %Matk per hit
  • Under the Holy Shield buff ((Lv x (250 + (Spear & Sword Mastery Lv x 10))) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x (450 + (Spear & Sword Mastery Lv x 10))) + (SPL x 5)) x (base level / 100) %Matk per hit

Grand Judgement

  • AP cost 150 → 15
  • Global delay 0.5 s → 0 s
  • Cooldown 60 s → 0.5 s
  • SP cost 38 + (Lv x 3) → 48 + (Lv x 3)
  • Formula ((Lv x 750) + (POW x 7)) x (base level / 100) %Atk → (250 + (Lv x 1250) + (POW x 7)) x (base level / 100) %Atk
  • Against Plant or Insect ((Lv x 1100) + (POW x 7)) x (base level / 100) %Atk → (350 + (Lv x 1650) + (POW x 7)) x (base level / 100) %Atk
  • + After use, Vanishing Point's formula becomes ((Lv x 180) + (Bash Lv x 70)) x (base level / 100) %Atk for 150 s
  • + After use, Cannon Spear's formula becomes (Lv x (200 + STR)) x (base level / 100) %Atk for 150 s
  • − After use, Vanishing Point's formula becomes ((Lv x 180) + (Bash Lv x 70)) x (base level / 100) %Atk for 300 s
  • − After use, Cannon Spear's formula becomes (Lv x (200 + STR)) x (base level / 100) %Atk for 300 s

Judgement Cross

  • AP cost 150 → 10
  • Global delay 1.5 s → 0 s
  • Cooldown 60 s → 0.5 s
  • SP cost 150 → 55 + (Lv x 5)
  • Formula ((Lv x 750) + (SPL x 10)) x (base level / 100) %Matk → ((Lv x 1950) + (SPL x 10)) x (base level / 100) %Matk
  • Against Plant or Insect ((Lv x 1100) + (SPL x 10)) x (base level / 100) %Matk → ((Lv x 2100) + (SPL x 10)) x (base level / 100) %Matk
3rd → 4th versionlater2026-02-20 · 3 skills changed

Overslash

  • Formula ((Lv x (120 + (Lv of Spear & Sword Mastery x 10))) + (POW x 5)) x (base level / 100) %Atk per hit → ((Lv x (160 + (Lv of Spear & Sword Mastery x 250))) + (POW x 7)) x (base level / 100) %Atk per hit

Shield Shooting

  • Range 11 cells → 9 cells
  • Formula (200 + (Lv x (1300 + (Shield Mastery Lv x 15))) + (POW x 5) + shield weight + (shield refine x 4)) x (base level / 100) %Atk → (650 + (Lv x (2850 + (Shield Mastery Lv x 50))) + (POW x 7) + shield weight + (shield refine x 25)) x (base level / 100) %Atk
  • + Area: 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)

Cross Rain

  • AP recovery 7 → 4
  • Cooldown 4.5 s → 2.4 s
  • Formula ((Lv x (320 + (Lv of Spear & Sword Mastery x 5)) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x (320 + (Lv of Spear & Sword Mastery x 10)) + (SPL x 7)) x (base level / 100) %Matk per hit
  • Under the Holy Shield buff ((Lv x (450 + (Spear & Sword Mastery Lv x 10))) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x (450 + (Spear & Sword Mastery Lv x 15))) + (SPL x 7)) x (base level / 100) %Matk per hit
  • Hits 15 (continuous) → 8 (continuous)
275/60 patchlater2026-05-03 · 3 new skills

New skills Radiant Spear, Imperial Cross, Imperial Pressure

History already applied in LATAM
1st → 2nd version2024-08-17 · 11 skills changed

The 1st version of several classes didn't list SP cost or range. That's why this round shows many “+ SP cost” lines: it's new information in the post, not necessarily an in-game change.

Attack Stance

  • + SP cost: 50
  • + P.Atk / S.Matk + (Lv x 3) while the skill is active
  • − Atk + (5 + (Lv x 5)) while the skill is active

Overslash

  • AP recovery 3 → 2
  • Fixed cast 1 s → 0.5 s
  • Cooldown 3 s → 1 s
  • + SP cost: 38 + (Lv x 3)
  • + Range: 3 cells
  • Hits 3~5 → 3 / 5 / 7
  • + Hits depend on the number of enemies hit: 3 (1 target) / 5 (2~3 targets) / 7 (4 targets or more)
  • − Hits depend on the number of enemies hit: 3 (1 target) / 4 (2~3 targets) / 5 (4 targets or more)

Shield Shooting

  • Cooldown 2 s → 1 s
  • + SP cost: 35 + (Lv x 5)
  • + Range: 11 cells
  • Formula (500 + (Lv x (600 + (Shield Mastery Lv x 5))) + (POW x 3) + shield weight + (shield refine x 4)) x (base level / 100) %Atk → (500 + (Lv x (600 + (Shield Mastery Lv x 15))) + (POW x 3) + shield weight + (shield refine x 4)) x (base level / 100) %Atk
  • + After use, Shield Chain's formula becomes (400 + (Lv x 250) + (Shield Mastery Lv x 15) + shield weight + (shield refine x 4)) x (base level / 100) %Atk for 10 s
  • + After use, Shield Press' formula becomes ((Lv x (260 + (Shield Mastery Lv x 15)) + shield weight + STR) x (base level / 100) %Atk + (Vit x shield refine) for 10 s
  • + After use, Earth Drive's formula becomes ((Lv x (600 + (Shield Mastery Lv x 15)) + STR + VIT) x (base level / 100) %Atk for 10 s
  • − After use, Shield Chain's formula becomes (400 + (Lv x 250) + shield weight + (shield refine x 4)) x (base level / 100) %Atk for 10 s
  • − After use, Shield Press' formula becomes ((Lv x 260) + shield weight + STR) x (base level / 100) %Atk + (Vit x shield refine) for 10 s
  • − After use, Earth Drive's formula becomes ((Lv x 420) + STR + VIT) x (base level / 100) %Atk for 10 s

Guard Stance

  • + SP cost: 50

Guardian Shield

  • + AP recovery: 15
  • + SP cost: 60
  • + Shield HP: ((Lv x 0.5) x ((caster MaxHP x 0.5) + (base level x STA x 15)))
  • − Shield HP: (Lv x caster MaxHP x 0.5)

Rebound Shield

  • + SP cost: 60

Ultimate Sacrifice

  • + SP cost: 120

Cross Rain

  • Fixed cast 2 s → 1.5 s
  • Global delay 1 s → 0.5 s
  • + SP cost: 46 + (Lv x 4)
  • + Range: 9 cells
  • Formula ((Lv x (30 + Lv of Spear & Sword Mastery)) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x (150 + (Lv of Spear & Sword Mastery x 5)) + (SPL x 5)) x (base level / 100) %Matk per hit
  • Under the Holy Shield buff ((Lv x (50 + Spear & Sword Mastery Lv)) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x (250 + (Spear & Sword Mastery Lv x 10))) + (SPL x 5)) x (base level / 100) %Matk per hit

Holy Shield

  • + SP cost: 60

Grand Judgement

  • + SP cost: 38 + (Lv x 3)
  • + Range: 9 cells
  • + After use, Vanishing Point's formula becomes ((Lv x 180) + (Bash Lv x 70)) x (base level / 100) %Atk for 300 s
  • + After use, Cannon Spear's formula becomes (Lv x (200 + STR)) x (base level / 100) %Atk for 300 s
  • − After use, Vanishing Point's formula becomes ((Lv x 120) + (Bash Lv x 50)) x (base level / 100) %Atk for 300 s
  • − After use, Cannon Spear's formula becomes (Lv x (80 + STR)) x (base level / 100) %Atk for 300 s

Judgement Cross

  • + SP cost: 150
  • + Range: 9 cells

Skills

Show skills in:

highlighted = changed in the version shown. Each skill has its own timeline: click a version to see its text.

Spear & Sword Mastery #5259

275/60
Max level: 10Type: Passive
  • With a one-handed sword, one-handed spear or two-handed spear: Hit + (Lv x 3)
  • Increases the damage of some Imperial Guard skills

Attack Stance #5260

275/60
Max level: 5Type: Self buff, toggle
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown0 s
SP cost50
  • P.Atk / S.Matk + (Lv x 3) while the skill is active
  • Def - (Lv x 40) while the skill is active
1st → 2nd (already in LATAM)
  • + SP cost: 50
  • + P.Atk / S.Matk + (Lv x 3) while the skill is active
  • − Atk + (5 + (Lv x 5)) while the skill is active

Overslash #5266

275/60
Max level: 10Type: Melee physical, single targetAP recovery: 3
Variable cast0 s
Fixed cast0.5 s
Global delay0.5 s
Cooldown0.7 s
SP cost35 + (Lv x 3)
Range3 cells
Formula((Lv x (120 + (Lv of Spear & Sword Mastery x 10))) + (POW x 5)) x (base level / 100) %Atk per hit
Hits3 / 5 / 7
Area7 x 7
  • Can only be used in Attack Stance
  • Hits depend on the number of enemies hit: 3 (1 target) / 5 (2~3 targets) / 7 (4 targets or more)
1st → 2nd (already in LATAM)
  • AP recovery 3 → 2
  • Fixed cast 1 s → 0.5 s
  • Cooldown 3 s → 1 s
  • + SP cost: 38 + (Lv x 3)
  • + Range: 3 cells
  • Hits 3~5 → 3 / 5 / 7
  • + Hits depend on the number of enemies hit: 3 (1 target) / 5 (2~3 targets) / 7 (4 targets or more)
  • − Hits depend on the number of enemies hit: 3 (1 target) / 4 (2~3 targets) / 5 (4 targets or more)

3rd → 4th

  • Formula ((Lv x (120 + (Lv of Spear & Sword Mastery x 10))) + (POW x 5)) x (base level / 100) %Atk per hit → ((Lv x (160 + (Lv of Spear & Sword Mastery x 250))) + (POW x 7)) x (base level / 100) %Atk per hit

Shield Mastery #5258

275/60
Max level: 10Type: Passive
  • With a shield: Res + (Lv x 3)
  • Increases the damage of some Imperial Guard skills

Shield Shooting #5265

275/60
Max level: 5Type: Ranged physical, single targetAP recovery: 2
Variable cast0.5 s
Fixed cast0.5 s
Global delay0.5 s
Cooldown0.7 s
SP cost35 + (Lv x 5)
Range11 cells
Formula(200 + (Lv x (1300 + (Shield Mastery Lv x 15))) + (POW x 5) + shield weight + (shield refine x 4)) x (base level / 100) %Atk
Hits1 (the damage shows 7 times)
  • Can only be used in Attack Stance
  • Requires a shield
  • After use, Shield Chain's formula becomes (400 + (Lv x 250) + (Shield Mastery Lv x 15) + shield weight + (shield refine x 4)) x (base level / 100) %Atk for 10 s
  • After use, Shield Press' formula becomes ((Lv x (260 + (Shield Mastery Lv x 15)) + shield weight + STR) x (base level / 100) %Atk + (Vit x shield refine) for 10 s
  • After use, Earth Drive's formula becomes ((Lv x (600 + (Shield Mastery Lv x 15)) + STR + VIT) x (base level / 100) %Atk for 10 s
1st → 2nd (already in LATAM)
  • Cooldown 2 s → 1 s
  • + SP cost: 35 + (Lv x 5)
  • + Range: 11 cells
  • Formula (500 + (Lv x (600 + (Shield Mastery Lv x 5))) + (POW x 3) + shield weight + (shield refine x 4)) x (base level / 100) %Atk → (500 + (Lv x (600 + (Shield Mastery Lv x 15))) + (POW x 3) + shield weight + (shield refine x 4)) x (base level / 100) %Atk
  • + After use, Shield Chain's formula becomes (400 + (Lv x 250) + (Shield Mastery Lv x 15) + shield weight + (shield refine x 4)) x (base level / 100) %Atk for 10 s
  • + After use, Shield Press' formula becomes ((Lv x (260 + (Shield Mastery Lv x 15)) + shield weight + STR) x (base level / 100) %Atk + (Vit x shield refine) for 10 s
  • + After use, Earth Drive's formula becomes ((Lv x (600 + (Shield Mastery Lv x 15)) + STR + VIT) x (base level / 100) %Atk for 10 s
  • − After use, Shield Chain's formula becomes (400 + (Lv x 250) + shield weight + (shield refine x 4)) x (base level / 100) %Atk for 10 s
  • − After use, Shield Press' formula becomes ((Lv x 260) + shield weight + STR) x (base level / 100) %Atk + (Vit x shield refine) for 10 s
  • − After use, Earth Drive's formula becomes ((Lv x 420) + STR + VIT) x (base level / 100) %Atk for 10 s

3rd → 4th

  • Range 11 cells → 9 cells
  • Formula (200 + (Lv x (1300 + (Shield Mastery Lv x 15))) + (POW x 5) + shield weight + (shield refine x 4)) x (base level / 100) %Atk → (650 + (Lv x (2850 + (Shield Mastery Lv x 50))) + (POW x 7) + shield weight + (shield refine x 25)) x (base level / 100) %Atk
  • + Area: 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)

Guard Stance #5255

275/60
Max level: 5Type: Self buff, toggle
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown0 s
SP cost50
  • Requires a shield
  • Def + (50 + (Lv x 50)) while the skill is active
  • Atk - (Lv x 50) while the skill is active
1st → 2nd (already in LATAM)
  • + SP cost: 50

Guardian Shield #5256

275/60
Max level: 5Type: Buff on self and party, instant effect aroundAP recovery: 15
Variable cast2 s
Fixed cast1 s
Global delay1 s
Cooldown15 s
SP cost60
Duration60 s
Area21 x 21
  • Can only be used in Guard Stance
  • Shield HP: ((Lv x 0.5) x ((caster MaxHP x 0.5) + (base level x STA x 15)))
  • Blocks physical damage only
1st → 2nd (already in LATAM)
  • + AP recovery: 15
  • + SP cost: 60
  • + Shield HP: ((Lv x 0.5) x ((caster MaxHP x 0.5) + (base level x STA x 15)))
  • − Shield HP: (Lv x caster MaxHP x 0.5)

Rebound Shield #5257

275/60
Max level: 5Type: Self buff
Variable cast2 s
Fixed cast1 s
Global delay1 s
Cooldown15 s
SP cost60
Duration60 s
  • Can only be used in Guard Stance with Devotion active
  • Reduces damage taken through Devotion by (Lv x 10)%
1st → 2nd (already in LATAM)
  • + SP cost: 60

Ultimate Sacrifice #5261

275/60
Max level: 5Type: Buff on self and party, instant effect around
Variable cast2 s
Fixed cast2 s
Global delay1 s
Cooldown(Lv x 20) s
SP cost120
Duration20 + (Lv x 20) s
Area3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)
  • Can only be used in Guard Stance
  • The caster's HP is set to 1
  • Gives the [Resurrection Decision] buff to self and party
  • [Resurrection Decision]: if someone with the buff dies, they revive at once with full HP and SP
  • The buff ends when the revive happens
  • Whoever died still loses EXP normally
1st → 2nd (already in LATAM)
  • + SP cost: 120

Cross Rain #5267

275/60
Max level: 10Type: Magic, groundAP recovery: 7Element: Holy
Variable cast4 s
Fixed cast1.5 s
Global delay0.15 s
Cooldown4.5 s
SP cost64 + (Lv x 3)
Range9 cells
Formula((Lv x (320 + (Lv of Spear & Sword Mastery x 5)) + (SPL x 5)) x (base level / 100) %Matk per hit
Under the Holy Shield buff((Lv x (450 + (Spear & Sword Mastery Lv x 10))) + (SPL x 5)) x (base level / 100) %Matk per hit
Hits15 (continuous)
Area3 x 3 (lv. 1~3) / 5 x 5 (lv. 4~6) / 7 x 7 (lv. 7~9) / 9 x 9 (lv. 10)
1st → 2nd (already in LATAM)
  • Fixed cast 2 s → 1.5 s
  • Global delay 1 s → 0.5 s
  • + SP cost: 46 + (Lv x 4)
  • + Range: 9 cells
  • Formula ((Lv x (30 + Lv of Spear & Sword Mastery)) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x (150 + (Lv of Spear & Sword Mastery x 5)) + (SPL x 5)) x (base level / 100) %Matk per hit
  • Under the Holy Shield buff ((Lv x (50 + Spear & Sword Mastery Lv)) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x (250 + (Spear & Sword Mastery Lv x 10))) + (SPL x 5)) x (base level / 100) %Matk per hit

3rd → 4th

  • AP recovery 7 → 4
  • Cooldown 4.5 s → 2.4 s
  • Formula ((Lv x (320 + (Lv of Spear & Sword Mastery x 5)) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x (320 + (Lv of Spear & Sword Mastery x 10)) + (SPL x 7)) x (base level / 100) %Matk per hit
  • Under the Holy Shield buff ((Lv x (450 + (Spear & Sword Mastery Lv x 10))) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x (450 + (Spear & Sword Mastery Lv x 15))) + (SPL x 7)) x (base level / 100) %Matk per hit
  • Hits 15 (continuous) → 8 (continuous)

Holy Shield #5262

275/60
Max level: 5Type: Self buff
Variable cast2 s
Fixed cast1 s
Global delay1 s
Cooldown20 + (Lv x 20) s
SP cost60
Duration30 + (Lv x 30) s
  • Requires a shield
  • Reduces Shadow and Undead damage taken: (5 + (Lv x 2))%
  • Holy magic damage: +(5 + (Lv x 2))%
  • Increases Cross Rain's damage (see Cross Rain's formula)
1st → 2nd (already in LATAM)
  • + SP cost: 60

Grand Judgement #5263

275/60
Max level: 10Type: Ranged physical, single targetAP cost: 15
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown0.5 s
SP cost48 + (Lv x 3)
Range9 cells
Formula(250 + (Lv x 1250) + (POW x 7)) x (base level / 100) %Atk
Against Plant or Insect(350 + (Lv x 1650) + (POW x 7)) x (base level / 100) %Atk
Hits1
Area7 x 7
  • After use, Vanishing Point's formula becomes ((Lv x 180) + (Bash Lv x 70)) x (base level / 100) %Atk for 150 s
  • After use, Cannon Spear's formula becomes (Lv x (200 + STR)) x (base level / 100) %Atk for 150 s
1st → 2nd (already in LATAM)
  • + SP cost: 38 + (Lv x 3)
  • + Range: 9 cells
  • + After use, Vanishing Point's formula becomes ((Lv x 180) + (Bash Lv x 70)) x (base level / 100) %Atk for 300 s
  • + After use, Cannon Spear's formula becomes (Lv x (200 + STR)) x (base level / 100) %Atk for 300 s
  • − After use, Vanishing Point's formula becomes ((Lv x 120) + (Bash Lv x 50)) x (base level / 100) %Atk for 300 s
  • − After use, Cannon Spear's formula becomes (Lv x (80 + STR)) x (base level / 100) %Atk for 300 s

Judgement Cross #5264

275/60
Max level: 10Type: Magic, single targetAP cost: 10Element: Holy
Variable cast4 s
Fixed cast1.5 s
Global delay0 s
Cooldown0.5 s
SP cost55 + (Lv x 5)
Range9 cells
Formula((Lv x 1950) + (SPL x 10)) x (base level / 100) %Matk
Against Plant or Insect((Lv x 2100) + (SPL x 10)) x (base level / 100) %Matk
Hits1 (the damage shows 10 times)
1st → 2nd (already in LATAM)
  • + SP cost: 150
  • + Range: 9 cells

Radiant Spear

new in 275/60
1st2nd3rd4th

Imperial Cross

new in 275/60
1st2nd3rd4th

Imperial Pressure

new in 275/60
1st2nd3rd4th