RebalanceCLAUDINHOS
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4th class systems (AP, Traits, new statuses, item crafting)

Translated from the system posts of the Sigma the Fallen blog. When in doubt, the original wins (links in each section).

AP system

Original post · published 2024-05-23, updated 2024-06-18

Trait Status

Original post · published 2024-05-19, updated 2024-08-07

In the 4th class, leveling up no longer gives status points for STR/AGI/VIT/INT/DEX/LUK. Instead you get trait status points, spent on 6 new stats:

TraitEffect
POW (Power)StatusAtk +5 per point · P.Atk +1 every 3 points
STA (Stamina)Res +1 per point · Res +5 every 3 points (as in the original)
WIS (Wisdom)Mres +1 per point · Mres +5 every 3 points (as in the original)
SPL (Spell)StatusMatk +5 per point · S.Matk +1 every 3 points
CON (Concentration)Hit +2 and Flee +2 per point · P.Atk +1 and S.Matk +1 every 5 points
CRT (Creative)H.Plus +1 per point · C.Rate +1 every 3 points

Secondary stats

StatEffect
P.Atk (Power Attack)+1% to StatusAtk, WeaponAtk and EquipAtk per point (doesn't affect MasteryAtk)
S.Matk (Spell Magic Attack)+1% to StatusMatk, WeaponMatk and EquipMatk per point
C.Rate (Critical Damage Rate)+1% added straight to base critical damage (140%). E.g.: C.Rate 10 → 150% critical
H.Plus (Heal Plus)+1% healing per point, calculated before the normal healing multipliers (which don't multiply this bonus)
Res (Resistance)Reduces physical damage, calculated before Def: (2000 + Res) / (2000 + Res × 5)
Mres (Magic Resistance)Reduces magic damage, calculated before Mdef: (2000 + Mres) / (2000 + Mres × 5)

New negative statuses (4th class patch)

Original post · published 2024-05-19, updated 2024-12-01· author's source: GungHo JP

General rules:

  1. Base duration of 10 s.
  2. The related trait reduces the duration by 0.08 s per point.
  3. Minimum duration of 2 s.
  4. For all of them, the chance to get the status accounts for the base level difference between the caster and the target.
StatusEffectReduced byApplied by
Pitch-darknessDark fog reduces vision; Flee and Perfect Dodge = 0STAServant Weapon - Phantom
QuietCan't use skills; ASPD −50SPLArbitrium, Hell Tree
LethargyReduced movement speed; Cri = 0POWWooden Warrior, Wooden Fairy
QuenchCan't move, use items or skills; becomes Water element; Def −50%, Mdef −50%; ends when hitCRTDiamond Storm
TorrentCan't move, use items or skills; becomes Wind element; +25% Earth damage taken; ends when hitWISLightning Land
ConcretionCan't move, use items or skills; becomes Earth element; Mdef = 0; ends when hitCRTTerra Drive
BlazeLoses 15% of MaxHP every 3 s (not lethal, stops at 1 HP); becomes Fire elementSPLConflagration
UnluckyHit = 0; 25% chance to fail when using a skill; on monsters, Flee = 0CRTUnlucky Rush, Capriccio of Loki, Hell Tree
Severe PoisonLoses 10% of current HP per second (not lethal, stops at 9 HP); Def = 0; +25% Poison damage takenSTAVenom Swamp, Creeper
GloomSkills cost 3× more SP; loses 1% SP every 3 sWISRequiem of Niflheim

Cures crafted by the Biolo (Bionic Pharmacy): Eye Cleaner (pitch-darkness), Ear Cleaner (quiet), Tonic (lethargy), Compressed Fire Extinguisher (blaze), Lucky Water (unlucky), Strong Antidote (severe poison), High Calorie Chocolate (gloom), Refined Holy Water (holy fire). See Biolo.

Amount crafted by Manufacture Machine (Meister) and Bionic Pharmacy (Biolo)

Original post · published 2026-06-01

Manufacture Machine (Meister)

Max per use: 7 + Lv items.

A = DEX/3 + CRT + LUK/3 + base_level/5 + random(50~200) + (base_level − 100) + Lv(Weaponry Research) × 5
B = level_difficulty + item_difficulty
level_difficulty = 700 − Lv(Manufacture Machine) × 100
item_difficulty:  Machine Capsule, ABR Capsule = 30
A − BItems received
≥ 400max
300 ~ 399max − 4
100 ~ 299max − 5
1 ~ 99max − 6
≤ 0max − 7

Bionic Pharmacy (Biolo)

Max per use: 10 + Lv items.

A = INT/3 + CRT + LUK/3 + base_level/5 + random(50~200) + (base_level − 100) + Lv(Learning Potion) × 5
B = level_difficulty + item_difficulty
level_difficulty = 700 − Lv(Bionic Pharmacy) × 100
item_difficulty:  Acid Bottle (all) = 30 · Advanced Coating Potion, Greater Plant Bottle = 50 · status cures = 100
A − BItems received
≥ 550max
450 ~ 549max − 3
200 ~ 499max − 5 (sic: the original overlaps with the range above)
1 ~ 199max − 6
≤ 0max − 7

KRO dev note Q4/2024: announced new skills

Original post · published 2024-09-30· author's source: KRO dev note

Announcement of 14 new skills for 4th and expanded classes. The final versions (with formulas) came later in the 275/60 patch: see novas-skills-patch-275-60.md.

ClassSkillAnnouncement summary
Dragon KnightDragonic PierceTwo-handed spear only; ranged physical, single target; can crit; stronger under Dragonic Aura
Imperial GuardImperial PressureNeutral magic, area; becomes Holy with Guard Stance
Abyss ChaserAbyss FlameFire magic, area, 5 hits, plus a 3-hit packet around the caster
Arch MageEnergy ConversionConverts the caster's AP into SP
Elemental MasterPsychic StreamDashes to the target; Neutral magic, area; costs AP; not usable with Energy Coat
CardinalDivinus FlosHoly magic, area; becomes Neutral with Ancilla
InquisitorThermal Bomb (released as Blazing Flaming Blast)Ranged physical, single target; can crit; Fury only; stronger with the Massive Flame Blaster buff
WindhawkWild WalkFalcon attack, ranged physical; can crit; then gives a speed and Flee buff; costs AP; usable on the Warg
Sky Emperor3 skills (Korean names 천기신양 / 천기신월 / 천성지행; released as Sky Sun, Sky Moon, Star Light Kick)Celestial unity only (Enchanting Sky): melee physical around with crits; physical area; leap to the target with area damage
Hyper NoviceOvercoming CrisisSpends AP for a self buff of MaxHP, P.Atk and S.Matk
Spirit HandlerChulho ??? (released as Chulho Battering)Ranged physical, area; can crit
Spirit HandlerHyunrok ??? (released as Hyunrok Spirit Power)Magic, area, Neutral by default, element changeable with Colors of Hyunrok

Outside balance scope