RebalanceCLAUDINHOS
EN

Class

Troubadour & Trouvère

Source: Sigma the Fallen. Lv = skill level.

What changes

LATAM is on the 2nd version. The rounds below haven't reached us yet.

2nd → 3rd versionnext for LATAM2025-02-12 · 4 skills changed

Sound Blend

  • SP cost 68 + (Lv x 12) → 30 + (Lv x 10)

Metallic Fury

  • AP recovery 2 (lv. 1~3) / 3 (lv. 4~5) → 2
  • Cooldown 0.5 s → 0.3 s
  • SP cost 108 + (Lv x 12) → 64 + (Lv x 6)
  • Main damage ((Lv x 900) + (SPL x 0.5 x Stage Manner Lv)) x (base level / 100) %Matk → ((Lv x 2200) + (SPL x 1.5 x Stage Manner Lv)) x (base level / 100) %Matk
  • Secondary damage ((Lv x (900 + (no. of targets marked with Sonic Brand x 90))) + (SPL x 0.5 x Stage Manner Lv)) x (base level / 100) %Matk → ((Lv x (2200 + (no. of targets marked with Sonic Brand x 300))) + (SPL x 1.5 x Stage Manner Lv)) x (base level / 100) %Matk

Rhythm Shooting

  • Global delay 0.15 s → 0 s
  • Cooldown 0 s → 0.15 s
  • SP cost 60 + (Lv x 6) → 32 + (Lv x 4)
  • Formula ((Lv x 120) + (CON x 2 x Lv of Stage Manner)) x (base level / 100) %Atk per hit → (200 + (Lv x 120) + (CON x 3 x Lv of Stage Manner)) x (base level / 100) %Atk per hit
  • On a target marked with Sonic Brand ((Lv x 156) + (CON x 2 x Stage Manner Lv)) x (base level / 100) %Atk per hit → (300 + (Lv x 220) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk per hit

Rose Blossom

  • Variable cast 2 s → 1 s
  • Cooldown 0.5 s → 0.7 s
  • SP cost 100 + (Lv x 5) → 64 + (Lv x 6)
  • Main damage ((Lv x 750) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk → (200 + (Lv x 2000) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk
  • Secondary damage ((Lv x 350) + (CON x 2 x Stage Manner Lv)) x (base level / 100) %Atk → (250 + (Lv x 2800) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk
  • Main damage on a target marked with Sonic Brand ((Lv x 1000) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk → (200 + (Lv x 2200) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk
  • Secondary damage on a target marked with Sonic Brand ((Lv x 750) + (CON x 2 x Stage Manner Lv)) x (base level / 100) %Atk → (250 + (Lv x 3000) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk
3rd → 4th versionlater2026-02-20 · 3 skills changed

Metallic Fury

  • Global delay 0.3 s → 0.5 s
  • Cooldown 0.3 s → 0.4 s
  • + Formula: ((Lv x 2600) + (SPL x 1.5 x Lv of Stage Manner)) x (base level / 100) %Matk
  • + On a target marked with sonic brand: ((Lv x 3600) + (SPL x 2 x Stage Manner Lv)) x (base level / 100) %Matk
  • Hits 1 (main damage) + 1 (secondary damage) (see conditions in the description) → 1
  • Area 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5) → 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4) / 9 x 9 (lv. 5)
  • + After use, the sonic brand stays on the target
  • − Formula
  • − Main damage: ((Lv x 2200) + (SPL x 1.5 x Stage Manner Lv)) x (base level / 100) %Matk
  • − Secondary damage: ((Lv x (2200 + (no. of targets marked with Sonic Brand x 300))) + (SPL x 1.5 x Stage Manner Lv)) x (base level / 100) %Matk
  • − Without a sonic-branded target in the area, hits a single target with 1 hit(s) of main damage
  • − With a sonic-branded target in the area, the main target takes the main damage and the secondary damage hits the area (the main target takes both; nearby enemies only the secondary)
  • − Max. sonic-branded targets counted in the formula: 5
  • − After use, the sonic brand vanishes without triggering Sound Blend's damage

Rhythm Shooting

  • Cooldown 0.15 s → 0.35 s
  • Formula (200 + (Lv x 120) + (CON x 3 x Lv of Stage Manner)) x (base level / 100) %Atk per hit → (450 + (Lv x 650) + (CON x 5 x Lv of Stage Manner)) x (base level / 100) %Atk per hit
  • On a target marked with Sonic Brand (300 + (Lv x 220) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk per hit → (800 + (Lv x 750) + (CON x 7 x Stage Manner Lv)) x (base level / 100) %Atk per hit

Mystic Symphony

  • + Increases the damage of Sound Blend, Rhythm Shooting and Rose Blossom by 100%
  • − Increases the damage of Sound Blend, Rhythm Shooting and Rose Blossom: x 2
275/60 patchlater2026-05-03 · 1 new skills

New skills Rhythmical Wave

History already applied in LATAM
1st → 2nd version2024-06-26 · 14 skills changed

The 1st version of several classes didn't list SP cost or range. That's why this round shows many “+ SP cost” lines: it's new information in the post, not necessarily an in-game change.

Retrospection

  • + SP cost: 1

Sound Blend

  • AP recovery 2 (lv. 1~3) / 3 (lv. 4~5) → 1 (lv. 1~3) / 2 (lv. 4~5)
  • Variable cast 2 s → 1 s
  • Fixed cast 1 s → 0 s
  • + SP cost: 68 + (Lv x 12)
  • + Range: 9 cells

Metallic Fury

  • AP recovery 4 (lv. 1~3) / 5 (lv. 4~5) → 2 (lv. 1~3) / 3 (lv. 4~5)
  • Cooldown 1 s → 0.5 s
  • + SP cost: 108 + (Lv x 12)
  • + Range: 9 cells
  • Main damage ((Lv x 600) + (SPL x 0.5 x Stage Manner Lv)) x (base level / 100) %Matk → ((Lv x 900) + (SPL x 0.5 x Stage Manner Lv)) x (base level / 100) %Matk
  • Secondary damage ((Lv x (600 + (no. of targets marked with Sonic Brand x 60))) + (SPL x 0.5 x Stage Manner Lv)) x (base level / 100) %Matk → ((Lv x (900 + (no. of targets marked with Sonic Brand x 90))) + (SPL x 0.5 x Stage Manner Lv)) x (base level / 100) %Matk

Rhythm Shooting

  • + SP cost: 60 + (Lv x 6)
  • + Range: 9 cells

Rose Blossom

  • AP recovery 5 → 3
  • Cooldown 3 s → 0.5 s
  • + SP cost: 100 + (Lv x 5)
  • + Range: 9 cells
  • Main damage ((Lv x 250) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk → ((Lv x 750) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk
  • Secondary damage ((Lv x 150) + (CON x 2 x Stage Manner Lv)) x (base level / 100) %Atk → ((Lv x 350) + (CON x 2 x Stage Manner Lv)) x (base level / 100) %Atk
  • Main damage on a target marked with Sonic Brand ((Lv x 650) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk → ((Lv x 1000) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk
  • Secondary damage on a target marked with Sonic Brand ((Lv x 195) + (CON x 2 x Stage Manner Lv)) x (base level / 100) %Atk → ((Lv x 750) + (CON x 2 x Stage Manner Lv)) x (base level / 100) %Atk

Geffenia Nocturne

  • + SP cost: 80 + (Lv x 40)

Rhapsody of Mineworker

  • + SP cost: 80 + (Lv x 40)

Serenade of Jawaii

  • + SP cost: 130 + (Lv x 10)

Musical Interlude

  • + SP cost: 160 + (Lv x 11)

March of Prontera

  • + SP cost: 130 + (Lv x 10)

Capriccio of Loki

  • + SP cost: 80 + (Lv x 40)

Requiem of Niflheim

  • + SP cost: 80 + (Lv x 40)

Mystic Symphony

  • AP cost 100 → 125
  • Cooldown 120 s → 60 s
  • + SP cost: 250
  • Duration 60 s → 150 s
  • + Increases the damage of Sound Blend, Rhythm Shooting and Rose Blossom: x 2
  • − Increases the damage of Sound Blend, Rhythm Shooting and Rose Blossom: x 1.4

Sonata of Kvasir

  • + SP cost: 300

Skills

Show skills in:

highlighted = changed in the version shown. Each skill has its own timeline: click a version to see its text.

Stage Manner #5349

275/60
Max level: 5Type: Passive
  • Once learned, Sound Blend, Metallic Fury, Rhythm Shooting and Rose Blossom recover 1 more AP
  • With a bow, instrument or whip: P.Atk / S.Matk + (Lv x 3)
  • Once learned, Sound Blend and Metallic Fury scale with SPL (see each skill's formula)
  • Once learned, Rhythm Shooting and Rose Blossom scale with CON (see each skill's formula)
  • Improves Geffenia Nocturne and Rhapsody of Mineworker (see each skill's formula)

Retrospection #5350

275/60
Max level: 1Type: Active, instant
Variable cast0 s
Fixed cast0 s
Global delay0.3 s
Cooldown5 s
SP cost1
  • Plays the last class 4 song used; the song costs -30% SP and recovers 1.5 times more AP than usual
  • Fails if that last song is still on skill cooldown
1st → 2nd (already in LATAM)
  • + SP cost: 1

Sound Blend #5357

275/60
Max level: 5Type: Magic, single targetAP recovery: 1 (lv. 1~3) / 2 (lv. 4~5)
Variable cast1 s
Fixed cast0 s
Global delay0.15 s
Cooldown0 s
SP cost30 + (Lv x 10)
Range9 cells
Formula((Lv x 120) + (SPL x 0.5 x Lv of Stage Manner)) x (base level / 100) %Matk
  • Requires an instrument or whip
  • Sonic brand duration on the target: 10 / 10 / 15 / 15 / 20 s (lv. 1~5)
  • The skill deals damage when the sonic brand expires
  • Reverberation on a target marked with sonic brand uses the formula (700 + (Lv x 390)) x (base level / 100) %Matk
  • Metallic Sound on a target marked with sonic brand uses the formula ((Lv x 156) + (Lesson Lv x 60)) x (base level / 100) %Matk per hit
  • Targets marked with sonic brand take more damage from Rose Blossom and Rhythm Shooting (see each skill's formula)
  • The skill's element is that of the equipped arrow
1st → 2nd (already in LATAM)
  • AP recovery 2 (lv. 1~3) / 3 (lv. 4~5) → 1 (lv. 1~3) / 2 (lv. 4~5)
  • Variable cast 2 s → 1 s
  • Fixed cast 1 s → 0 s
  • + SP cost: 68 + (Lv x 12)
  • + Range: 9 cells

Metallic Fury #5356

275/60
Max level: 5Type: Magic, single targetAP recovery: 2
Variable cast0 s
Fixed cast0 s
Global delay0.3 s
Cooldown0.3 s
SP cost64 + (Lv x 6)
Range9 cells
Main damage((Lv x 2200) + (SPL x 1.5 x Stage Manner Lv)) x (base level / 100) %Matk
Secondary damage((Lv x (2200 + (no. of targets marked with Sonic Brand x 300))) + (SPL x 1.5 x Stage Manner Lv)) x (base level / 100) %Matk
Hits1 (main damage) + 1 (secondary damage) (see conditions in the description)
Area5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
  • Formula
  • Requires an instrument or whip
  • Without a sonic-branded target in the area, hits a single target with 1 hit(s) of main damage
  • With a sonic-branded target in the area, the main target takes the main damage and the secondary damage hits the area (the main target takes both; nearby enemies only the secondary)
  • Max. sonic-branded targets counted in the formula: 5
  • After use, the sonic brand vanishes without triggering Sound Blend's damage
  • The skill's element is that of the equipped arrow
  • Consumes 1 arrow(s) per 1 use(s)
1st → 2nd (already in LATAM)
  • AP recovery 4 (lv. 1~3) / 5 (lv. 4~5) → 2 (lv. 1~3) / 3 (lv. 4~5)
  • Cooldown 1 s → 0.5 s
  • + SP cost: 108 + (Lv x 12)
  • + Range: 9 cells
  • Main damage ((Lv x 600) + (SPL x 0.5 x Stage Manner Lv)) x (base level / 100) %Matk → ((Lv x 900) + (SPL x 0.5 x Stage Manner Lv)) x (base level / 100) %Matk
  • Secondary damage ((Lv x (600 + (no. of targets marked with Sonic Brand x 60))) + (SPL x 0.5 x Stage Manner Lv)) x (base level / 100) %Matk → ((Lv x (900 + (no. of targets marked with Sonic Brand x 90))) + (SPL x 0.5 x Stage Manner Lv)) x (base level / 100) %Matk

3rd → 4th

  • Global delay 0.3 s → 0.5 s
  • Cooldown 0.3 s → 0.4 s
  • + Formula: ((Lv x 2600) + (SPL x 1.5 x Lv of Stage Manner)) x (base level / 100) %Matk
  • + On a target marked with sonic brand: ((Lv x 3600) + (SPL x 2 x Stage Manner Lv)) x (base level / 100) %Matk
  • Hits 1 (main damage) + 1 (secondary damage) (see conditions in the description) → 1
  • Area 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5) → 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4) / 9 x 9 (lv. 5)
  • + After use, the sonic brand stays on the target
  • − Formula
  • − Main damage: ((Lv x 2200) + (SPL x 1.5 x Stage Manner Lv)) x (base level / 100) %Matk
  • − Secondary damage: ((Lv x (2200 + (no. of targets marked with Sonic Brand x 300))) + (SPL x 1.5 x Stage Manner Lv)) x (base level / 100) %Matk
  • − Without a sonic-branded target in the area, hits a single target with 1 hit(s) of main damage
  • − With a sonic-branded target in the area, the main target takes the main damage and the secondary damage hits the area (the main target takes both; nearby enemies only the secondary)
  • − Max. sonic-branded targets counted in the formula: 5
  • − After use, the sonic brand vanishes without triggering Sound Blend's damage

Rhythm Shooting #5355

275/60
Max level: 5Type: Ranged physical, single targetAP recovery: 1 (lv. 1~3) / 2 (lv. 4~5)
Variable cast2 s
Fixed cast0 s
Global delay0 s
Cooldown0.15 s
SP cost32 + (Lv x 4)
Range9 cells
Formula(200 + (Lv x 120) + (CON x 3 x Lv of Stage Manner)) x (base level / 100) %Atk per hit
On a target marked with Sonic Brand(300 + (Lv x 220) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk per hit
Hits3
  • Requires a bow, instrument or whip
  • Consumes 1 arrow(s) per 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 60 + (Lv x 6)
  • + Range: 9 cells

3rd → 4th

  • Cooldown 0.15 s → 0.35 s
  • Formula (200 + (Lv x 120) + (CON x 3 x Lv of Stage Manner)) x (base level / 100) %Atk per hit → (450 + (Lv x 650) + (CON x 5 x Lv of Stage Manner)) x (base level / 100) %Atk per hit
  • On a target marked with Sonic Brand (300 + (Lv x 220) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk per hit → (800 + (Lv x 750) + (CON x 7 x Stage Manner Lv)) x (base level / 100) %Atk per hit

Rose Blossom #5353

275/60
Max level: 5Type: Ranged physical, single targetAP recovery: 3
Variable cast1 s
Fixed cast0.5 s
Global delay0.15 s
Cooldown0.7 s
SP cost64 + (Lv x 6)
Range9 cells
Main damage(200 + (Lv x 2000) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk
Secondary damage(250 + (Lv x 2800) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk
Main damage on a target marked with Sonic Brand(200 + (Lv x 2200) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk
Hits1 (main damage, shows 2 times) + 1 (secondary damage)
Secondary damage area3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)
  • Formula
  • Secondary damage on a target marked with Sonic Brand: (250 + (Lv x 3000) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk
  • Requires a bow, instrument or whip
  • Consumes 1 arrow(s) per 1 use(s)
1st → 2nd (already in LATAM)
  • AP recovery 5 → 3
  • Cooldown 3 s → 0.5 s
  • + SP cost: 100 + (Lv x 5)
  • + Range: 9 cells
  • Main damage ((Lv x 250) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk → ((Lv x 750) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk
  • Secondary damage ((Lv x 150) + (CON x 2 x Stage Manner Lv)) x (base level / 100) %Atk → ((Lv x 350) + (CON x 2 x Stage Manner Lv)) x (base level / 100) %Atk
  • Main damage on a target marked with Sonic Brand ((Lv x 650) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk → ((Lv x 1000) + (CON x 3 x Stage Manner Lv)) x (base level / 100) %Atk
  • Secondary damage on a target marked with Sonic Brand ((Lv x 195) + (CON x 2 x Stage Manner Lv)) x (base level / 100) %Atk → ((Lv x 750) + (CON x 2 x Stage Manner Lv)) x (base level / 100) %Atk

Geffenia Nocturne #5358

275/60
Max level: 5Type: Debuff, instant effect aroundAP recovery: 20
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown10 s
Duration30 s
SP cost80 + (Lv x 40)
Area15 x 15 (lv. 1~2) / 17 x 17 (lv. 3) / 21 x 21 (lv. 4) / 23 x 23 (lv. 5)
  • Requires an instrument or whip
  • Reduces nearby enemies' Mres: (((Lv x 10) x Stage Manner Lv) / 5)
  • With another bard/dancer in the party within 31 x 31 cells, or under Sonata of Kvasir, the effect is multiplied by 1.5 (rounded down)
  • Success chance: (((caster CON / 2) x Lv) / 5) %
  • Consumes 1 Neck Protection Candy per 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 80 + (Lv x 40)

Rhapsody of Mineworker #5360

275/60
Max level: 5Type: Debuff, instant effect aroundAP recovery: 20
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown10 s
Duration30 s
SP cost80 + (Lv x 40)
Area15 x 15 (lv. 1~2) / 17 x 17 (lv. 3) / 21 x 21 (lv. 4) / 23 x 23 (lv. 5)
  • Requires an instrument or whip
  • Reduces nearby enemies' Res: (((Lv x 10) x Stage Manner Lv) / 5)
  • With another bard/dancer in the party within 31 x 31 cells, or under Sonata of Kvasir, the effect is multiplied by 1.5 (rounded down)
  • Success chance: (((caster CON / 2) x Lv) / 5) %
  • Consumes 1 Neck Protection Candy per 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 80 + (Lv x 40)

Serenade of Jawaii #5362

275/60
Max level: 5Type: Buff on self and party, instant effect aroundAP recovery: 10
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown10 s
Duration180 s
SP cost130 + (Lv x 10)
Area15 x 15 (lv. 1~2) / 17 x 17 (lv. 3) / 21 x 21 (lv. 4) / 23 x 23 (lv. 5)
  • Requires an instrument or whip
  • Own and party S.Matk + (Lv x 3)
  • With another bard/dancer in the party within 31 x 31 cells, or under Sonata of Kvasir, the effect is multiplied by 1.5 (rounded down)
  • The buff isn't removed by Dispell or Clearance
  • Consumes 1 Neck Protection Candy per 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 130 + (Lv x 10)

Musical Interlude #5361

275/60
Max level: 5Type: Buff on self and party, instant effect aroundAP recovery: 10
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown10 s
Duration180 s
SP cost160 + (Lv x 11)
Area15 x 15 (lv. 1~2) / 17 x 17 (lv. 3) / 21 x 21 (lv. 4) / 23 x 23 (lv. 5)
  • Requires an instrument or whip
  • Own and party Res + 5 + (Lv x 5)
  • With another bard/dancer in the party within 31 x 31 cells, or under Sonata of Kvasir, the effect is multiplied by 1.5 (rounded down)
  • The buff isn't removed by Dispell or Clearance
  • Consumes 1 Neck Protection Candy per 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 160 + (Lv x 11)

March of Prontera #5364

275/60
Max level: 5Type: Buff on self and party, instant effect aroundAP recovery: 10
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown10 s
Duration180 s
SP cost130 + (Lv x 10)
Area15 x 15 (lv. 1~2) / 17 x 17 (lv. 3) / 21 x 21 (lv. 4) / 23 x 23 (lv. 5)
  • Requires an instrument or whip
  • Own and party P.Atk + (Lv x 3)
  • With another bard/dancer in the party within 31 x 31 cells, or under Sonata of Kvasir, the effect is multiplied by 1.5 (rounded down)
  • The buff isn't removed by Dispell or Clearance
  • Consumes 1 Neck Protection Candy per 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 130 + (Lv x 10)

Capriccio of Loki #5359

275/60
Max level: 5Type: Debuff, instant effect aroundAP recovery: 20
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown10 s
SP cost80 + (Lv x 40)
Area15 x 15 (lv. 1~2) / 17 x 17 (lv. 3) / 21 x 21 (lv. 4) / 23 x 23 (lv. 5)
  • Requires an instrument or whip
  • Nearby enemies may get unlucky and confusion
  • Status chance: (((caster CON / 2) x Lv) / 5) %
  • With another bard/dancer in the party within 31 x 31 cells, or under Sonata of Kvasir, the status chance is multiplied by 1.5
  • Can only be used on PvP or WoE maps
  • Consumes 1 Neck Protection Candy per 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 80 + (Lv x 40)

Requiem of Niflheim #5363

275/60
Max level: 5Type: Debuff, instant effect aroundAP recovery: 20
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown10 s
SP cost80 + (Lv x 40)
Area15 x 15 (lv. 1~2) / 17 x 17 (lv. 3) / 21 x 21 (lv. 4) / 23 x 23 (lv. 5)
  • Requires an instrument or whip
  • Nearby enemies may get gloom and curse
  • Status chance: (((caster CON / 2) x Lv) / 5) %
  • With another bard/dancer in the party within 31 x 31 cells, or under Sonata of Kvasir, the status chance is multiplied by 1.5
  • Can only be used on PvP or WoE maps
  • Consumes 1 Neck Protection Candy per 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 80 + (Lv x 40)

Mystic Symphony #5351

275/60
Max level: 1Type: Self buffAP cost: 125
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown60 s
SP cost250
Duration150 s
  • Increases the damage of Sound Blend, Rhythm Shooting and Rose Blossom: x 2
  • Physical and magic damage against Fish and Demi-Human +50%
  • The buff isn't removed by Dispell or Clearance
1st → 2nd (already in LATAM)
  • AP cost 100 → 125
  • Cooldown 120 s → 60 s
  • + SP cost: 250
  • Duration 60 s → 150 s
  • + Increases the damage of Sound Blend, Rhythm Shooting and Rose Blossom: x 2
  • − Increases the damage of Sound Blend, Rhythm Shooting and Rose Blossom: x 1.4

3rd → 4th

  • + Increases the damage of Sound Blend, Rhythm Shooting and Rose Blossom by 100%
  • − Increases the damage of Sound Blend, Rhythm Shooting and Rose Blossom: x 2

Sonata of Kvasir #5352

275/60
Max level: 1Type: Self buffAP cost: 100
Variable cast2 s
Fixed cast1 s
Global delay0.15 s
Cooldown120 s
SP cost300
Duration60 s
  • Allows playing duet and chorus songs alone
  • Class 4 songs act as if there were a partner in the party
  • The buff isn't removed by Dispell or Clearance
1st → 2nd (already in LATAM)
  • + SP cost: 300

Rhythmical Wave

new in 275/60
1st2nd3rd4th