RebalanceCLAUDINHOS
EN

New class

Alitea

Source: Sigma the Fallen. Lv = skill level.

Skills

Job bonus

Sixth Sense

Max level: 5Type: Passive
  • P.ATK, CRI + (Lv x 2)

Pulse of Madness

Max level: 5Type: Self buff
PrerequisiteSixth Sense level 1
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown180 s
SP cost10 + (Lv x 10)
Duration(Lv x 60) s
Madness duration10 s
  • Can only be used under Werewolf; the buff ends if the caster cancels Werewolf
  • When using Wolf-line attack skills, (10 + (Lv x 10))% chance to gain 1 Madness stack
  • Madness stacks up to 3 times
  • Each stack level affects Wolf-line attack skills differently (see each skill)
  • The effects of each Madness stack add up to level 3
  • That is, at Madness level 3 you also get the effects of levels 1 and 2
  • If Madness is already at level 3, gaining more stacks refreshes the duration
  • If no new stack is gained within that time, all stacks are reset

Primal Claw

Max level: 5Type: Melee physical, single targetAP recovery: 1
PrerequisiteSixth Sense level 3
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown0.3 s
SP cost35 + (Lv x 5)
Range5 cells (dashes to the target on use)
Formula(150 + (Lv x 950) + (POW x ?)) x (base level / 100) %Atk
Hits1
Area5 x 5 / 7 x 7 (Madness grade 2)
  • Can only be used under Werewolf
  • Madness bonus
  • Madness level 1: base damage + 800%
  • Madness level 2: skill area rises to 7 x 7
  • Madness level 3: gains critical chance equal to the caster's CRI
  • After using this skill, Feral Claw becomes available for 5 s

Feral Claw

Max level: 5Type: Melee physical, instant effect aroundAP recovery: 1
PrerequisitePrimal Claw level 3
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown0.3 s
SP cost35 + (Lv x 5)
Formula(450 + (Lv x 1150) + (POW x ?)) x (base level / 100) %Atk
Hits1
Area7 x 7 / 9 x 9 (Madness grade 2)
  • Can only be used under Werewolf
  • Can only be used up to 5 s after Primal Claw
  • Madness bonus
  • Madness level 1: base damage + 800%
  • Madness level 2: skill area rises to 9 x 9
  • Madness level 3: gains critical chance equal to the caster's CRI
  • After using this skill, Alpha Claw becomes available for 5 s

Alpha Claw

Max level: 5Type: Melee physical, instant effect aroundAP recovery: 3
PrerequisiteFeral Claw level 3
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown0.3 s
SP cost35 + (Lv x 5)
Formula(800 + (Lv x 1200) + (POW x ?)) x (base level / 100) %Atk per hit
Hits2
Area7 x 7 / 9 x 9 (Madness grade 2)
  • Can only be used under Werewolf
  • Can only be used up to 5 s after Feral Claw
  • Madness bonus
  • Madness level 1: base damage + 800%
  • Madness level 2: skill area rises to 9 x 9
  • Madness level 3: gains critical chance equal to the caster's CRI

Frenzy Fang

Max level: 5Type: Melee physical, single targetAP recovery: 1
PrerequisiteAlpha Claw level 3
Variable cast0 s
Fixed cast0 s
Global delay1 s
Cooldown0.35 s
SP cost20 + (Lv x 4)
Range5 cells (dashes to the target on use)
Formula(750 + (Lv x 250) + (POW x ?)) x (base level / 100) %Atk per hit
Hits2 / 3 / 5 / 7
  • Can only be used under Werewolf
  • Madness bonus
  • Madness level 1: hits rise to 3, base damage + 750%
  • Madness level 2: hits rise to 5
  • Madness level 3: hits rise to 7; gains critical chance equal to the caster's CRI

Alpha Phase

Max level: 5Type: Self buffAP cost: 130
PrerequisitePulse of Madness level 1
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown60 s
SP cost50 + (Lv x 10)
Duration(Lv x 60) s
  • Can only be used under Werewolf
  • On use, the caster stays at Madness level 3 for the whole skill
  • The buff isn't removed by Dispell or Clearance
Max level: 5Type: Self buffAP cost: 130
PrerequisiteFlip Flap level 3
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown60 s
SP cost50 + (Lv x 10)
Duration(Lv x 60) s
  • Can only be used under Wereraptor
  • Improves Raptor-line attack skills (see each skill)
  • The buff isn't removed by Dispell or Clearance

1st → 1st

  • Prerequisite Pulse of Madness level 1 → Flip Flap level 3
  • + Can only be used under Wereraptor
  • + Improves Raptor-line attack skills (see each skill)
  • − Can only be used under Werewolf
  • − On use, the caster stays at Madness level 3 for the whole skill

Savage Lunge

Max level: 10Type: Melee physical, single targetAP cost: 15
PrerequisiteAlpha Phase level 3
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown10 s
SP cost10 + (Lv x 2)
Range7 cells (dashes to the target on use)
Formula(6000 + (Lv x 1500) + (POW x ?)) x (base level / 100) %Atk
Hits1
Area- / 7 x 7 (Madness grade 2)
  • Madness level 1: (7000 + (Lv x 2000) + (POW x ?)) x (base level / 100) %Atk
  • Can only be used under Werewolf
  • Madness bonus
  • Madness level 1: increases the skill's damage
  • Madness level 2: the skill becomes area damage, 7 x 7 around the target
  • Madness level 3: gains critical chance equal to the caster's CRI

Flip Flap

Max level: 5Type: Self buff
PrerequisiteSixth Sense level 1
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown180 s
SP cost10 + (Lv x 10)
Duration(Lv x 60) s
  • Can only be used under Wereraptor
  • Ranged physical damage +(Lv x 6)% while the skill is active
  • CRI + (Lv x 3) while the skill is active

Pinion Shot

Max level: 10Type: Ranged physical, single targetAP recovery: 2
PrerequisiteSixth Sense level 3
Variable cast1 s
Fixed cast1 s
Global delay0.7 s
Cooldown0.35 s
SP cost20 + (Lv x 2)
Range7 cells
Formula((Lv x 2450) + (CON x ?)) x (base level / 100) %Atk
Hits1
Gale Accelerationmelee and ranged physical damage +15%, magic damage of all elements +15%
  • Can only be used under Wereraptor
  • On use, gains 1 Gale Charge stack (max. 5 stacks)
  • With 5 stacks, the next use applies Gale Acceleration to self and party within 9 x 9 for 5 s
  • Gale Charge stacks can build up again as soon as Gale Acceleration triggers
  • Gale Charge lasts 10 s; if no stack is gained in that time, or the skill isn't used at full stacks, all stacks are reset
  • Apex Phase buff bonus
  • 1. Skill damage +30%
  • 2. Gains critical chance equal to the caster's CRI

Quill Spear

Max level: 10Type: Ranged physical, single targetAP recovery: 3
PrerequisitePinion Shot level 3
Variable cast1 s
Fixed cast1 s
Global delay0.35 s
Cooldown0.7 s
SP cost50 + (Lv x 5)
Range7 cells
Formula((Lv x 2050) + (CON x ?)) x (base level / 100) %Atk
Hits1
Area3 x 7 / 5 x 7 (Apex Phase) in a line between caster and target
  • Can only be used under Wereraptor
  • Apex Phase buff bonus
  • 1. Skill damage +30%
  • 2. Gains critical chance equal to the caster's CRI
  • 3. Area rises to 5 x 7

Tempest Flap

Max level: 10Type: Ranged physical, single targetAP cost: 20
PrerequisiteQuill Spear level 3
Variable cast1 s
Fixed cast0.5 s
Global delay0 s
Cooldown1 s
SP cost30 + (Lv x 2)
Range7 cells
Formula((Lv x 1250) + (CON x ?)) x (base level / 100) %Atk per hit
Hits1 / 3 (Apex Phase)
Area3 x 3 (lv. 1~3) / 5 x 5 (lv. 4~6) / 7 x 7 (lv. 7~10)
  • Can only be used under Wereraptor
  • Apex Phase buff bonus
  • 1. Skill damage +30%
  • 2. Gains critical chance equal to the caster's CRI
  • 3. Hits rise to 3

Aero Sync

Max level: 5Type: Buff on a party member, single targetAP cost: 30
PrerequisiteFlip Flap level 1
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown12 - (Lv x 2) s
SP cost40 + (Lv x 2)
Duration(Lv x 60) s
Range7 cells
  • Can only be used under Wereraptor with the Flip Flap buff active
  • The caster teleports to the target party member and gives 1 member(s) the Flip Flap buff at the highest level learned
  • The caster's own Flip Flap buff stays active
  • A Flip Flap received from someone else can't be passed on

Nature Aid

Max level: 5Type: Passive
  • S.MATK + (Lv x 4)

Glacial Monolith

Max level: 10Type: Magic, groundAP recovery: 2Element: Water
PrerequisiteIce Pillar level 5
Variable cast1.2 s
Fixed cast1.8 s
Global delay0.2 s
Cooldown3 s
SP cost103 + (Lv x 2) (lv. 1~4) / 99 + (Lv x 3) (lv. 5~9) / 130 (lv. 10)
Range7 cells
Duration(9.5 + (Lv x 0.5)) s (lv. 1~9) / 15 s (lv. 10)
Formula(6800 + (Lv x 300)) %Matk
Under the Truth of Ice buff(6800 + (Lv x 300) + (SPL x ?)) x (base level / 100) %Matk
Hits1
Area3 x 3 (lv. 1~7) / 5 x 5 (lv. 8~10)
  • On use, activates Glacial Monolith in a 15 x 15 cell area around the Monolith, giving the caster the bonuses below
  • 1. Using Glacial Shard or Glacial Stomp inside the Monolith area automatically triggers Glacial Nova around the Monolith
  • 2. Allows using Glacial Stomp inside the Monolith area
  • Only 1 Monolith can exist at a time; using it again removes the old one

Glacial Nova

Max level: 1Type: Magic, instant effectElement: Water
Formula15000 %Matk
Under the Truth of Ice buff(15000 + (SPL x ?)) x (base level / 100) %Matk
Hits1
Area9 x 9
  • Triggered automatically when using Glacial Shard or Glacial Stomp inside the Monolith area; Glacial Nova happens around the Monolith

Glacial Shard

Max level: 10Type: Magic, single targetAP recovery: 2Element: Water
PrerequisiteGlacial Monolith level 3
Variable cast1 s
Fixed cast1.5 s
Global delay0.2 s
Cooldown0.5 s
SP cost68 + (Lv x 2) (lv. 1~3) / 65 + (Lv x 3) (lv. 4~10)
Range7 cells
Formula(5200 + (Lv x 300)) %Matk per hit
Under the Truth of Ice buff(5200 + (Lv x 300) + (SPL x ?)) x (base level / 100) %Matk per hit
Hits3
AreaDiamond, 3 cell radius

Glacial Stomp

Max level: 5Type: Magic, instant effect around the casterAP recovery: 3Element: Water
PrerequisiteGlacial Shard level 5
Variable cast0.3 s
Fixed cast1.5 s
Global delay0.2 s
Cooldown(14 - (Lv x 2)) s
SP cost78 + (Lv x 2) (lv. 1~3) / 75 + (Lv x 3) (lv. 4~5)
Formula(5900 + (Lv x 500)) %Matk per hit
Under the Truth of Ice buff(5900 + (Lv x 500) + (SPL x ?)) x (base level / 100) %Matk per hit
Hits2
Area7 x 7
  • Can only be used in a 15 x 15 cell area around Glacial Monolith
  • On use, the caster instantly teleports to the Monolith and deals the skill's damage

Chilling Blast

Max level: 5Type: Magic, instant effect around the casterAP cost: 15 / 14 / 13 / 12 / 10Element: Water
PrerequisiteGlacial Monolith level 5, Glacial Stomp level 5
Variable cast1.5 s
Fixed cast1.5 s
Global delay0.2 s
Cooldown0.3 s
SP cost108 + (Lv x 2) (lv. 1~3) / 105 + (Lv x 3) (lv. 4~5)
Formula(6900 + (Lv x 1500) + (SPL x ?)) x (base level / 100) %Matk
Hits1
Area9 x 9 (lv. 1~3) / 11 x 11 (lv. 4~5)

Roaring Charge

Max level: 5Type: Magic, instant effect around the casterAP recovery: 1~5 (lv. 1~5), +5 (Enhanced)Element: Wind
PrerequisiteThundering Focus level 5
Variable cast1.4 s
Fixed cast1.5 s
Global delay0.4 s
Cooldown(35 - (Lv x 5)) s
SP cost75 + (Lv x 5)
Formula(7600 + (Lv x 400)) %Matk per hit
Enhanced(11000 + (Lv x 500)) %Matk per hit
Under the Truth of Wind buff(7600 + (Lv x 400) + (SPL x ?)) x (base level / 100) %Matk per hit
Enhanced + under the Truth of Wind buff(11000 + (Lv x 500) + (SPL x ?)) x (base level / 100) %Matk per hit
Hits2 / 3 (Enhanced)
Area5 x 5
  • On use, gains 2~6 Charge stack(s) (lv. 1~5)

Roaring Piercer

Max level: 10Type: Magic, single targetAP recovery: 2Element: Wind
PrerequisiteRoaring Charge level 3
Variable cast1.3 s
Fixed cast1.5 s
Global delay0.4 s
Cooldown0.3 s
SP cost99 + (Lv) (lv. 1~3) / 100 + (Lv x 2) (lv. 4~6) / 90 + (Lv x 3) (lv. 7~10)
Range8 cells
Formula(6350 + (Lv x 700)) %Matk per hit
Enhanced(10500 + (Lv x 750)) %Matk per hit
Under the Truth of Wind buff(6350 + (Lv x 700) + (SPL x ?)) x (base level / 100) %Matk per hit
Enhanced + under the Truth of Wind buff(10500 + (Lv x 750) + (SPL x ?)) x (base level / 100) %Matk per hit
Hits2 / 3 (Enhanced)
Area5 x 9 in a line between caster and target
  • On use, gains 1 Charge stack(s)

Furious Storm

Max level: 5Type: Magic, instant effect around the casterAP cost: 20 / 19 / 18 / 17 / 15Element: Wind
PrerequisiteThundering Call level 5, Roaring Charge level 5, Roaring Piercer level 5
Variable cast0 s
Fixed cast0 s
Global delay0.2 s
Cooldown0 s
SP cost81 + (Lv x 4) (lv. 1~4) / 100 (lv. 5)
Formula(7400 + (Lv x 400) + (SPL x ?)) x (base level / 100) %Matk
Hits1
AreaDiamond, 5 (lv. 1~3) / 6 (lv. 4~5) cell radius
  • The hotkey must be held down for the skill to work
  • The skill triggers every 0.25 s

Terra Harvest

Max level: 10Type: Magic, single targetAP recovery: 2Element: Earth
PrerequisiteEarth Bud level 5
Variable cast0.5 s
Fixed cast1.5 s
Global delay0.2 s
Cooldown0.5 s
SP cost79 + (Lv) (lv. 1~3) / 76 + (Lv x 2) (lv. 4~6) / 70 + (Lv x 3) (lv. 7~10)
Range7 cells
Formula(17000 + (Lv x 500)) %Matk
Under the Truth of Earth buff(17000 + (Lv x 500) + (SPL x ?)) x (base level / 100) %Matk
Hits1
Area5 x 5
  • On use, gains 2 Growth stack(s)

Terra Wave

Max level: 10Type: Magic, groundAP recovery: 3Element: Earth
PrerequisiteTerra Harvest level 5
Variable cast2.2 s
Fixed cast1.8 s
Global delay0 s
Cooldown5 s
SP cost86 + (Lv x 4) (lv. 1~4) / 90 + (Lv x 3) (lv. 5~10)
Range2 cells
Formula(11700 + (Lv x 300)) %Matk
Under the Truth of Earth buff(11700 + (Lv x 300) + (SPL x ?)) x (base level / 100) %Matk
Hits1
Area3 x 12 in a line between caster and target
  • This skill's area removes some ground skill effects
  • If the target cell isn't walkable, the skill doesn't work
  • On use, gains 2 Growth stack(s)

Solid Stomp

Max level: 5Type: Magic, instant effect around the casterAP cost: 20 / 19 / 18 / 17 / 15Element: Earth
PrerequisiteTerra Harvest level 5, Terra Wave level 5
Variable cast0.3 s
Fixed cast1.5 s
Global delay0.2 s
Cooldown5 s
SP cost108 + (Lv x 2) (lv. 1~3) / 105 + (Lv x 3) (lv. 4~5)
Formula(9600 + (Lv x 800)) + (SPL x ?)) x (base level / 100) %Matk
Hits1
Area5 x 5
  • On use, recovers (Lv)% of the caster's MaxHP
  • On use, the caster gets the buffs below for 10 s
  • 1. Earth magic damage +15%
  • 2. Reduces melee and ranged physical damage taken by (Lv x 3)%
  • On use, gains 4 Growth stack(s)

Nature Harmony

Max level: 5Type: Self buffAP cost: 40
PrerequisiteTruth of Ice level 1, Truth of Wind level 1, Truth of Earth level 1
Variable cast1.5 s
Fixed cast1.5 s
Global delay0 s
Cooldown300 s
SP cost88 + (Lv x 2) (lv. 1~3) / 85 + (Lv x 3) (lv. 4~5)
Duration30 s
  • Water, Wind and Earth magic damage +(Lv x 30)% while the skill is active
  • Takes 30% more Water, Wind and Earth damage while the skill is active

Gravity Hole

Max level: 5Type: Magic, instant effect around the casterAP cost: 40 / 38 / 36 / 33 / 30Element: Neutral
PrerequisiteNature Harmony level 5
Variable cast3 s
Fixed cast2.5 s
Global delay0.2 s
Cooldown20 s
SP cost100 + (Lv x 10)
Formula(5000 + (Lv x 500)) + (SPL x ?)) x (base level / 100) %Matk
Hits1
Area13 x 13
  • Max. targets hit: 5 + (Lv)
  • Targets hit are pulled next to the caster
  • If there are more targets around than the skill's maximum, targets are picked at random
  • Pulled targets are immobilized for 1 s
  • Doesn't pull or immobilize bosses