RebalanceCLAUDINHOS
EN

Class

Meister

Source: Sigma the Fallen. Lv = skill level.

What changes

LATAM is on the 2nd version. The rounds below haven't reached us yet.

2nd → 3rd versionnext for LATAM2025-02-11 · 2 skills changed · 3 new

New skills Spark Blaster, Triple Laser, Mighty Smash

Axe Stomp

  • Global delay 0.5 s → 0.25 s
  • Cooldown 1 s → 0.7 s
  • SP cost 20 + (Lv x 5) → 39 + (Lv x 7)
  • Formula ((Lv x 400) + (POW x 5)) x (base level / 100) %Atk per hit → (350 + (Lv x 850) + (POW x 5)) x (base level / 100) %Atk per hit
  • + After use, Axe Tornado's formula becomes ((230 + (Lv x 250) + (VIT x 2)) x (base level / 100)) %Atk for 30 s
  • + After use, increases the damage and hits of Mighty Smash for 30 s (see the skill's formula)
  • − After use, Axe Tornado's formula becomes ((230 + (Lv x 250) + (VIT x 2)) x (base level / 100)) %Atk for 10 s

Rush Quake

  • Global delay 0.5 s → 0 s
  • Formula ((Lv x 750) + (POW x 10)) x (base level / 100) %Atk → ((Lv x 3600) + (POW x 10)) x (base level / 100) %Atk
  • Against Formless or Insect ((Lv x 1100) + (POW x 10)) x (base level / 100) %Atk → ((Lv x 3750) + (POW x 10)) x (base level / 100) %Atk
3rd → 4th versionlater2026-02-20 · 4 skills changed

Axe Stomp

  • SP cost 39 + (Lv x 7) → 40 + (Lv x 5)
  • Formula (350 + (Lv x 850) + (POW x 5)) x (base level / 100) %Atk per hit → (400 + (Lv x 950) + (POW x 5)) x (base level / 100) %Atk per hit

Spark Blaster

  • Cooldown 0.7 s → 0.5 s
  • Formula (250 + (Lv x 750) + (POW x 7)) x (base level / 100) %Atk per hit → (250 + (Lv x 900) + (POW x 7)) x (base level / 100) %Atk per hit

Triple Laser

  • Global delay 0 s → 0.25 s
  • Cooldown 0.25 s → 0.35 s
  • Formula (300 + (Lv x 600) + (POW x 10)) x (base level / 100) %Atk per hit → (550 + (Lv x 900) + (POW x 12)) x (base level / 100) %Atk per hit

Mighty Smash

  • Global delay 0 s → 0.25 s
  • Cooldown 0.3 s → 0.5 s
  • SP cost 48 + (Lv x 3) → 65 + (Lv x 3)
  • Formula (100 + (Lv x 300) + (POW x 7)) x (base level / 100) %Atk per hit → (25 + (Lv x 180) + (POW x 7)) x (base level / 100) %Atk per hit
  • Under the Axe Stomp buff (150 + (Lv x 300) + (POW x 7)) x (base level / 100) %Atk per hit → (50 + (Lv x 180) + (POW x 10)) x (base level / 100) %Atk per hit
  • Hits 3 / 5 (under the Axe Stomp buff) → 5 / 7 (under the Axe Stomp buff)
275/60 patchlater2026-05-03 · 3 new skills

New skills Rush Strike, Powerful Swing, Energy Cannonade

History already applied in LATAM
1st → 2nd version2024-07-16 · 10 skills changed

The 1st version of several classes didn't list SP cost or range. That's why this round shows many “+ SP cost” lines: it's new information in the post, not necessarily an in-game change.

Axe Stomp

  • AP recovery 2 → 3
  • Cooldown 2 s → 1 s
  • + SP cost: 20 + (Lv x 5)
  • Formula ((Lv x 350) + (POW x 5)) x (base level / 100) %Atk per hit → ((Lv x 400) + (POW x 5)) x (base level / 100) %Atk per hit
  • Hits 1 / 2 (with a two-handed axe) → 1 / 3 (with a two-handed axe)
  • + After use, Axe Tornado's formula becomes ((230 + (Lv x 250) + (VIT x 2)) x (base level / 100)) %Atk for 10 s
  • + With a two-handed axe, the skill deals 3 hits
  • − After use, Axe Tornado's formula becomes ((200 + (Lv x 180) + (VIT x 2)) x (base level / 100)) %Atk for 5 s
  • − With a two-handed axe, the skill deals 2 hits

Manufacture Machine

  • + SP cost: 30 + (Lv x 10)

Activation Attack Machine

  • + SP cost: 40 + (Lv x 3)
  • + Range: 1 cell

Activation Defense Machine

  • + SP cost: 40 + (Lv x 3)
  • + Range: 1 cell

ABR Mastery

  • + Atk + (200 + (Lv x 600))
  • + MaxHP + (Lv x 40000)
  • − Atk + (500 + (Lv x 200))
  • − MaxHP + (Lv x 2000)

ABR - Battle Warrior

  • Variable cast 0 s → 1 s
  • Fixed cast 4 s → 1 s
  • Cooldown 60 s → 30 s
  • + SP cost: 30 + (Lv x 10)

ABR - Dual Cannon

  • Variable cast 0 s → 1 s
  • Fixed cast 4 s → 1 s
  • Cooldown 60 s → 30 s
  • + SP cost: 30 + (Lv x 10)

ABR - Mother Net

  • Variable cast 0 s → 1 s
  • Fixed cast 4 s → 1 s
  • Cooldown 60 s → 30 s
  • + SP cost: 30 + (Lv x 10)

Rush Quake

  • + SP cost: 150
  • + Range: 9 cells (dashes to the target on use)
  • + After use, the caster gets the [Rush] buff for 300 s
  • + Rush: increases melee and ranged physical damage by (Lv x 5)%
  • + Targets hit get the [Quake] debuff for 30 s
  • + Quake: takes 50% more melee and ranged physical damage

ABR - Infinity

  • Variable cast 0 s → 1 s
  • Fixed cast 4 s → 1 s
  • Cooldown 300 s → 60 s
  • + SP cost: 30 + (Lv x 10)

Skills

Show skills in:

highlighted = changed in the version shown. Each skill has its own timeline: click a version to see its text.

Two Hand Defending #5300

275/60
Max level: 10Type: Passive
  • With a two-handed axe, reduces physical damage taken based on the target's size

Axe Stomp #5295

275/60
Max level: 5Type: Melee physical, instant effect aroundAP recovery: 3
Variable cast0 s
Fixed cast0 s
Global delay0.25 s
Cooldown0.7 s
SP cost39 + (Lv x 7)
Formula(350 + (Lv x 850) + (POW x 5)) x (base level / 100) %Atk per hit
Hits1 / 3 (with a two-handed axe)
Area3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)
  • After use, Axe Tornado's formula becomes ((230 + (Lv x 250) + (VIT x 2)) x (base level / 100)) %Atk for 30 s
  • After use, increases the damage and hits of Mighty Smash for 30 s (see the skill's formula)
  • With a two-handed axe, the skill deals 3 hits
1st → 2nd (already in LATAM)
  • AP recovery 2 → 3
  • Cooldown 2 s → 1 s
  • + SP cost: 20 + (Lv x 5)
  • Formula ((Lv x 350) + (POW x 5)) x (base level / 100) %Atk per hit → ((Lv x 400) + (POW x 5)) x (base level / 100) %Atk per hit
  • Hits 1 / 2 (with a two-handed axe) → 1 / 3 (with a two-handed axe)
  • + After use, Axe Tornado's formula becomes ((230 + (Lv x 250) + (VIT x 2)) x (base level / 100)) %Atk for 10 s
  • + With a two-handed axe, the skill deals 3 hits
  • − After use, Axe Tornado's formula becomes ((200 + (Lv x 180) + (VIT x 2)) x (base level / 100)) %Atk for 5 s
  • − With a two-handed axe, the skill deals 2 hits

3rd → 4th

  • SP cost 39 + (Lv x 7) → 40 + (Lv x 5)
  • Formula (350 + (Lv x 850) + (POW x 5)) x (base level / 100) %Atk per hit → (400 + (Lv x 950) + (POW x 5)) x (base level / 100) %Atk per hit

Manufacture Machine #5297

275/60
Max level: 5Type: Active, crafting
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown0 s
SP cost30 + (Lv x 10)
Max. items crafted(7 + Lv) pcs. per use
1. Machine CapsuleMini Furnace 5 ea + Oridecon Hammer 5 ea + Magic Gear Fuel 50 ea.
2. ABR CapsuleMini Furnace 5 ea + Oridecon Hammer 5 ea + Magic Gear Fuel 75 ea.
  • Requires the Machine Creation Guide item
  • Recipes
  • The amount crafted depends on skill level, character level, Weaponry Research level and DEX, LUK and CRT
1st → 2nd (already in LATAM)
  • + SP cost: 30 + (Lv x 10)

Activation Attack Machine #5298

275/60
Max level: 5Type: Buff on self or a party member, single target, melee physical
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown0 s
SP cost40 + (Lv x 3)
Range1 cell
Formula((Lv x 100) + (POW x 5)) x (target's base level / 100) %Atk per hit
Duration40 + (Lv x 40) s
Attack intervalevery 1 s
Area3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)
  • Consumes 1 Machine Capsule per 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 40 + (Lv x 3)
  • + Range: 1 cell

Activation Defense Machine #5299

275/60
Max level: 5Type: Buff on self or a party member, single target
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown0 s
SP cost40 + (Lv x 3)
Range1 cell
Duration40 + (Lv x 40) s
  • Def + (200 + (Lv x 50))
  • Res + (Lv x 20)
  • Consumes 1 Machine Capsule per 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 40 + (Lv x 3)
  • + Range: 1 cell

ABR Mastery #5301

275/60
Max level: 10Type: Passive
  • Increases the stats of robot-type summons
  • Atk + (200 + (Lv x 600))
  • MaxHP + (Lv x 40000)
  • Def + (Lv x 20)
  • Mdef + (Lv x 4)
  • Flee + (Lv x 10)
1st → 2nd (already in LATAM)
  • + Atk + (200 + (Lv x 600))
  • + MaxHP + (Lv x 40000)
  • − Atk + (500 + (Lv x 200))
  • − MaxHP + (Lv x 2000)

ABR - Battle Warrior #5302

275/60
Max level: 4Type: SummonAP recovery: 20
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown30 s
SP cost30 + (Lv x 10)
Duration (summon)60 + (Lv x 60) s
  • Max. 1 summon; using it again summons another and resets the timer
  • Consumes 1 ABR Capsule per 1 use(s)
  • With Battle Warrior summoned, Power Swing's formula becomes ((500 + (Lv x 150) + ((STR + DEX) / 2)) x (base level / 100)) %Atk and the damage shows 2 times
1st → 2nd (already in LATAM)
  • Variable cast 0 s → 1 s
  • Fixed cast 4 s → 1 s
  • Cooldown 60 s → 30 s
  • + SP cost: 30 + (Lv x 10)

ABR - Dual Cannon #5303

275/60
Max level: 4Type: SummonAP recovery: 20
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown30 s
SP cost30 + (Lv x 10)
Duration (summon)60 + (Lv x 60) s
  • Max. 1 summon; using it again summons another and resets the timer
  • Consumes 1 ABR Capsule per 1 use(s)
  • With Dual Cannon summoned, the caster's Knuckle Boost, Vulcan Arm and Arm Cannon deal 2 hits
1st → 2nd (already in LATAM)
  • Variable cast 0 s → 1 s
  • Fixed cast 4 s → 1 s
  • Cooldown 60 s → 30 s
  • + SP cost: 30 + (Lv x 10)

ABR - Mother Net #5304

275/60
Max level: 4Type: SummonAP recovery: 20
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown30 s
SP cost30 + (Lv x 10)
Duration (summon)60 + (Lv x 60) s
  • Max. 1 summon; using it again summons another and resets the timer
  • Consumes 1 ABR Capsule per 1 use(s)
  • Mother Net's special skill: when the caster is attacked and drops below 60% HP, chance to recover 10% of MaxHP
  • Mother Net's special skill: out of combat, recovers 3% SP every 5 s
  • Mother Net's skills work even with the caster on the Madogear
1st → 2nd (already in LATAM)
  • Variable cast 0 s → 1 s
  • Fixed cast 4 s → 1 s
  • Cooldown 60 s → 30 s
  • + SP cost: 30 + (Lv x 10)

Rush Quake #5296

275/60
Max level: 10Type: Melee physical, single targetAP cost: 150
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown60 s
SP cost150
Range9 cells (dashes to the target on use)
Formula((Lv x 3600) + (POW x 10)) x (base level / 100) %Atk
Against Formless or Insect((Lv x 3750) + (POW x 10)) x (base level / 100) %Atk
Hits1
Area3 x 3 (lv. 1~4) / 5 x 5 (lv. 5~8) / 7 x 7 (lv. 9~10)
Rushincreases melee and ranged physical damage by (Lv x 5)%
Quaketakes 50% more melee and ranged physical damage
  • After use, the caster gets the [Rush] buff for 300 s
  • Targets hit get the [Quake] debuff for 30 s
1st → 2nd (already in LATAM)
  • + SP cost: 150
  • + Range: 9 cells (dashes to the target on use)
  • + After use, the caster gets the [Rush] buff for 300 s
  • + Rush: increases melee and ranged physical damage by (Lv x 5)%
  • + Targets hit get the [Quake] debuff for 30 s
  • + Quake: takes 50% more melee and ranged physical damage

ABR - Infinity #5305

275/60
Max level: 4Type: SummonAP cost: 200
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown60 s
SP cost30 + (Lv x 10)
Duration (summon)60 + (Lv x 60) s
  • Max. 1 summon; using it again summons another and resets the timer
  • Consumes 5 ABR Capsule per 1 use(s)
1st → 2nd (already in LATAM)
  • Variable cast 0 s → 1 s
  • Fixed cast 4 s → 1 s
  • Cooldown 300 s → 60 s
  • + SP cost: 30 + (Lv x 10)

Spark Blaster

new in 3rd
1st2nd275/60
Max level: 10Type: Ranged physical, single targetAP recovery: 2
PrerequisiteMadogear License level 5, Manufacture Machine level 1
Variable cast1.5 s
Fixed cast0.5 s
Global delay0.25 s
Cooldown0.7 s
SP cost44 + (Lv x 4)
Range9 cells
Formula(250 + (Lv x 750) + (POW x 7)) x (base level / 100) %Atk per hit
Hits2
Area7 x 7 (lv. 1~5) / 9 x 9 (lv. 6~10)
  • Requires riding a Madogear
  • This skill's damage ignores the enemy's HardDef and SoftDef

3rd → 4th

  • Cooldown 0.7 s → 0.5 s
  • Formula (250 + (Lv x 750) + (POW x 7)) x (base level / 100) %Atk per hit → (250 + (Lv x 900) + (POW x 7)) x (base level / 100) %Atk per hit

Triple Laser

new in 3rd
1st2nd275/60
Max level: 5Type: Ranged physical, single target
PrerequisiteSpark Blaster level 5
Variable cast1 s
Fixed cast0.5 s
Global delay0 s
Cooldown0.25 s
SP cost35 + (Lv x 5)
Range11 cells
Formula(300 + (Lv x 600) + (POW x 10)) x (base level / 100) %Atk per hit
Hits3
  • Requires riding a Madogear
  • Can crit, with a chance equal to the caster's CRI

3rd → 4th

  • Global delay 0 s → 0.25 s
  • Cooldown 0.25 s → 0.35 s
  • Formula (300 + (Lv x 600) + (POW x 10)) x (base level / 100) %Atk per hit → (550 + (Lv x 900) + (POW x 12)) x (base level / 100) %Atk per hit

Mighty Smash

new in 3rd
1st2nd275/60
Max level: 10Type: Melee physical, instant effect around
PrerequisiteAxe Stomp level 3
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown0.3 s
SP cost48 + (Lv x 3)
Formula(100 + (Lv x 300) + (POW x 7)) x (base level / 100) %Atk per hit
Under the Axe Stomp buff(150 + (Lv x 300) + (POW x 7)) x (base level / 100) %Atk per hit
Hits3 / 5 (under the Axe Stomp buff)
Area3 x 3 (lv. 1~4) / 5 x 5 (lv. 5~8) / 7 x 7 (lv. 9~10)
  • Requires an axe

3rd → 4th

  • Global delay 0 s → 0.25 s
  • Cooldown 0.3 s → 0.5 s
  • SP cost 48 + (Lv x 3) → 65 + (Lv x 3)
  • Formula (100 + (Lv x 300) + (POW x 7)) x (base level / 100) %Atk per hit → (25 + (Lv x 180) + (POW x 7)) x (base level / 100) %Atk per hit
  • Under the Axe Stomp buff (150 + (Lv x 300) + (POW x 7)) x (base level / 100) %Atk per hit → (50 + (Lv x 180) + (POW x 10)) x (base level / 100) %Atk per hit
  • Hits 3 / 5 (under the Axe Stomp buff) → 5 / 7 (under the Axe Stomp buff)

Rush Strike

new in 275/60
1st2nd3rd4th

Powerful Swing

new in 275/60
1st2nd3rd4th

Energy Cannonade

new in 275/60
1st2nd3rd4th