P.F.I
275/60
Max level: 10Type: Passive
- With a gun: P.Atk + (Lv + 2)
Max level: 10Type: Passive
- With a gun: P.Atk + (Lv + 2)
RebalanceCLAUDINHOS
Class
Source: Sigma the Fallen. Lv = skill level.
LATAM is on the 2nd version. The rounds below haven't reached us yet.
New skills Wild Shot, Midnight Fallen
highlighted = changed in the version shown. Each skill has its own timeline: click a version to see its text.
| Variable cast | 0 s |
|---|---|
| Fixed cast | 0 s |
| Global delay | 0 s |
| Cooldown | 0.5 s |
| SP cost | 10 |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 0 s |
| Global delay | 0 s |
| Cooldown | 0.5 s |
| SP cost | 10 |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1.5 s |
| Global delay | 1 s |
| Cooldown | 0.5 s |
| SP cost | 45 + (Lv x 4) |
| Gatling | ((Lv x (300 + (aiming count x 100))) + (CON x 2)) x (base level / 100) %Atk per hit |
| Shotgun | (800 + (Lv x (700 + (aiming count x 200))) + (CON x 3)) x (base level / 100) %Atk per hit |
| Hits | 7 (gatling) / 4 (shotgun) |
| Gatling | 11 x 11 (lv. 1~3) / 13 x 13 (lv. 4~5) |
| Shotgun | 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5) |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1.5 s |
| Global delay | 1 s |
| Cooldown | 0.5 s |
| SP cost | 68 + (Lv x 4) |
| Gatling | ((Lv x (300 + (aiming count x 100))) + (CON x 2)) x (base level / 100) %Atk per hit |
| Shotgun | (800 + (Lv x (700 + (aiming count x 200))) + (CON x 3)) x (base level / 100) %Atk per hit |
| Hits | 7 (gatling) / 4 (shotgun) |
| Gatling | 9 x 9 (lv. 1~3) / 11 x 11 (lv. 4~5) |
| Shotgun | 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5) |
2nd → 3rd next for LATAM
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1 s |
| Global delay | 0.5 s |
| Cooldown | 0.3 s |
| SP cost | 35 + (Lv x 4) |
| Range | 9 cells |
| Rifle | (800 + (Lv x (1350 + (aiming count x 350))) + (CON x 3)) x (base level / 100) %Atk |
| Pistol | (800 + (Lv x (1500 + (aiming count x 350))) + (CON x 3)) x (base level / 100) %Atk |
| Hits | 1 |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1 s |
| Global delay | 0.5 s |
| Cooldown | 0.35 s |
| SP cost | 35 + (Lv x 4) |
| Range | 9 cells |
| Rifle | (1200 + (Lv x (3000 + (aiming count x 350))) + (CON x 3)) x (base level / 100) %Atk |
| Pistol | (1200 + (Lv x (3400 + (aiming count x 350))) + (CON x 3)) x (base level / 100) %Atk |
| Hits | 1 |
2nd → 3rd next for LATAM
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1.5 s |
| Global delay | 1 s |
| Cooldown | 0.5 s |
| SP cost | 43 + (Lv x 5) |
| Range | 9 cells |
| Grenade launcher | (1000 + (Lv x (1500 + (aiming count x 150))) + (CON x 3)) x (base level / 100) %Atk per hit |
| Rifle | (1200 + (Lv x (1700 + (aiming count x 150))) + (CON x 3)) x (base level / 100) %Atk |
| Hits | 2 (grenade launcher) / 1 (rifle) |
| Grenade launcher | 9 x 9 (lv. 1~3) / 11 x 11 (lv. 4~5) |
| Rifle | 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5) |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1.5 s |
| Global delay | 1 s |
| Cooldown | 0.5 s |
| SP cost | 43 + (Lv x 5) |
| Range | 9 cells |
| Grenade launcher | (1200 + (Lv x (1700 + (aiming count x 150))) + (CON x 3)) x (base level / 100) %Atk per hit |
| Rifle | (1400 + (Lv x (2800 + (aiming count x 150))) + (CON x 3)) x (base level / 100) %Atk |
| Hits | 2 (grenade launcher) / 1 (rifle) |
| Grenade launcher | 9 x 9 (lv. 1~3) / 11 x 11 (lv. 4~5) |
| Rifle | 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5) |
2nd → 3rd next for LATAM
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1 s |
| Global delay | 1 s |
| Cooldown | 0.5 s |
| SP cost | 38 + (Lv x 4) |
| Range | 9 cells |
| Gatling | (200 + (Lv x (350 + (aiming count x 100))) + (CON x 2)) x (base level / 100) %Atk per hit |
| Pistol | (150 + (Lv x (450 + (aiming count x 100))) + (CON x 2)) x (base level / 100) %Atk per hit |
| Hits | 10 (gatling) / 6 (pistol) |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1 s |
| Global delay | 1 s |
| Cooldown | 0.5 s |
| SP cost | 38 + (Lv x 4) |
| Range | 9 cells |
| Gatling | (250 + (Lv x (500 + (aiming count x 100))) + (CON x 2)) x (base level / 100) %Atk per hit |
| Pistol | (300 + (Lv x (800 + (aiming count x 100))) + (CON x 2)) x (base level / 100) %Atk per hit |
| Hits | 10 (gatling) / 6 (pistol) |
2nd → 3rd next for LATAM
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1 s |
| Global delay | 1 s |
| Cooldown | 0.5 s |
| SP cost | 47 + (Lv x 4) |
| Range | 9 cells |
| Shotgun | (1000 + (Lv x (2450 + (aiming count x 500))) + (CON x 3)) x (base level / 100) %Atk |
| Grenade launcher | (1000 + (Lv x (2300 + (aiming count x 500))) + (CON x 3)) x (base level / 100) %Atk |
| Hits | 1 (the damage shows 3 times) |
| Shotgun | 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5) |
| Grenade launcher | 9 x 9 (lv. 1~3) / 11 x 11 (lv. 4~5) |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1 s |
| Global delay | 1 s |
| Cooldown | 0.5 s |
| SP cost | 47 + (Lv x 4) |
| Range | 9 cells |
| Shotgun | (1500 + (Lv x (3200 + (aiming count x 500))) + (CON x 3)) x (base level / 100) %Atk |
| Grenade launcher | (1500 + (Lv x (3000 + (aiming count x 500))) + (CON x 3)) x (base level / 100) %Atk |
| Hits | 1 (the damage shows 3 times) |
| Shotgun | 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5) |
| Grenade launcher | 9 x 9 (lv. 1~3) / 11 x 11 (lv. 4~5) |
2nd → 3rd next for LATAM
| Variable cast | 0 s |
|---|---|
| Fixed cast | 0 s |
| Global delay | 0 s |
| Cooldown | 2 s |
| SP cost | 50 |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 0 s |
| Global delay | 0 s |
| Cooldown | 2 s |
| SP cost | 50 |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1 s |
| Global delay | 0 s |
| Cooldown | 0.3 s |
| SP cost | 30 + (Lv x 6) |
| Range | 9 cells |
| Formula | (1000 + (Lv x 950) + (Lv of Grenade Mastery x 50)) + (CON x 5)) x (base level / 100) %Atk |
| Hits | 1 (the damage shows 2 times) |
| Area | 3 x 3 (lv. 1~3) / 5 x 5 (lv. 4~5) |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1 s |
| Global delay | 0 s |
| Cooldown | 0.3 s |
| SP cost | 30 + (Lv x 6) |
| Range | 9 cells |
| Formula | (1500 + (Lv x 2100) + (Lv of Grenade Mastery x 50)) + (CON x 5)) x (base level / 100) %Atk |
| Hits | 1 (the damage shows 2 times) |
| Area | 3 x 3 (lv. 1~3) / 5 x 5 (lv. 4~5) |
2nd → 3rd next for LATAM
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1 s |
| Global delay | 0 s |
| Cooldown | 1 s |
| SP cost | 47 + (Lv x 3) |
| Range | 9 cells |
| Formula | (1500 + (Lv x 1050) + (Lv of Grenade Mastery x 20)) + (CON x 3)) x (base level / 100) %Atk per hit |
| Hits | 3 (continuous) (each hit shows the damage 2 times) |
| Area | 5 x 5 (hit 1) / 7 x 7 (hit 2) / 9 x 9 (hit 3) |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1 s |
| Global delay | 0 s |
| Cooldown | 1 s |
| SP cost | 47 + (Lv x 3) |
| Range | 9 cells |
| Formula | (1500 + (Lv x 1500) + (Lv of Grenade Mastery x 20)) + (CON x 3)) x (base level / 100) %Atk per hit |
| Hits | 3 (continuous) (each hit shows the damage 2 times) |
| Area | 5 x 5 (hit 1) / 7 x 7 (hit 2) / 9 x 9 (hit 3) |
2nd → 3rd next for LATAM
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1 s |
| Global delay | 0 s |
| Cooldown | 4.5 s |
| SP cost | 47 + (Lv x 3) |
| Range | 9 cells |
| Formula | (550 + (Lv x 850) + (Lv of Grenade Mastery x 20)) + (CON x 3)) x (base level / 100) %Atk per hit |
| Hits | 3 x 16 (continuous), random hits inside the area |
| Area | 11 x 11 (lv. 1~3) / 9 x 9 (lv. 4~5) |
| Grenade | 3 x 3 (lv. 1~3) / 5 x 5 (lv. 4~5) |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1 s |
| Global delay | 0 s |
| Cooldown | 4.5 s |
| SP cost | 47 + (Lv x 3) |
| Range | 9 cells |
| Formula | (550 + (Lv x 850) + (Lv of Grenade Mastery x 20)) + (CON x 3)) x (base level / 100) %Atk per hit |
| Hits | 3 x 16 (continuous), random hits inside the area |
| Area | 11 x 11 (lv. 1~3) / 9 x 9 (lv. 4~5) |
| Grenade | 3 x 3 (lv. 1~3) / 5 x 5 (lv. 4~5) |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 3 s |
| Global delay | 0 s |
| Cooldown | 30 s |
| SP cost | 80 + (Lv x 10) |
| Duration | 90 + (Lv x 30) s |
| Chance to autocast Basic Grenade | (Lv + 5)% |
| Chance to autocast Hasty Fire in the Hole | 3% / 5% / 7% (lv. 3~5) |
| Chance to autocast Grenade Dropping | 3% (lv. 5) |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 3 s |
| Global delay | 0 s |
| Cooldown | 30 s |
| SP cost | 80 + (Lv x 10) |
| Duration | 90 + (Lv x 30) s |
| Chance to autocast Basic Grenade | (Lv + 5)% |
| Chance to autocast Hasty Fire in the Hole | 3% / 5% / 7% (lv. 3~5) |
| Chance to autocast Grenade Dropping | 3% (lv. 5) |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1 s |
| Global delay | 0 s |
| Cooldown | 10 s |
| SP cost | 100 |
| Range | 9 cells |
| Main damage | (5000 + (Lv x 1800) + (Grenade Mastery Lv x 100)) + (CON x 5)) x (base level / 100) %Atk per hit |
| Secondary damage | (800 + (Lv x 200) + (Grenade Mastery Lv x 30)) + (CON x 5)) x (base level / 100) %Atk per hit |
| Hits | 3 (main damage) + 3 x 40 (secondary damage) (continuous), random hits inside the area |
| Area | 9 x 9 |
| Secondary damage | 5 x 5 |
| Variable cast | 0 s |
|---|---|
| Fixed cast | 1 s |
| Global delay | 0 s |
| Cooldown | 10 s |
| SP cost | 100 |
| Range | 9 cells |
| Main damage | (5000 + (Lv x 1800) + (Grenade Mastery Lv x 100)) + (CON x 5)) x (base level / 100) %Atk per hit |
| Secondary damage | (800 + (Lv x 200) + (Grenade Mastery Lv x 30)) + (CON x 5)) x (base level / 100) %Atk per hit |
| Hits | 3 (main damage) + 3 x 40 (secondary damage) (continuous), random hits inside the area |
| Area | 9 x 9 |
| Secondary damage | 5 x 5 |
| Prerequisite | Only One Bullet level 3, Spiral Shooting level 3, Magazine for One level 3 |
|---|---|
| Variable cast | 0 s |
| Fixed cast | 1.5 s |
| Global delay | 1 s |
| Cooldown | 0.75 s |
| SP cost | 57 + (Lv x 3) |
| Range | 9 cells |
| Rifle | (870 + (Lv x 180) + (CON x 5)) x (base level / 100) %Atk per hit |
| Pistol | (870 + (Lv x 180) + (CON x 3)) x (base level / 100) %Atk per hit |
| Rifle | (870 + (Lv x 280) + (CON x 5)) x (base level / 100) %Atk per hit |
| Pistol | (870 + (Lv x 240) + (CON x 3)) x (base level / 100) %Atk per hit |
| Hits | 7 |
| Rifle | 7 x 7 (lv. 1~3) / 9 x 9 (lv. 4~5) |
| Pistol | 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5) |
| Prerequisite | The Vigilante at Night level 3, Magazine for One level 3, Wild Fire level 3 |
|---|---|
| Variable cast | 0 s |
| Fixed cast | 1 s |
| Global delay | 1 s |
| Cooldown | 0.7 s |
| SP cost | 45 + (Lv x 5) |
| Range | 9 cells |
| Shotgun | (2400 + (Lv x 800) + (CON x 10)) x (base level / 100) %Atk per hit |
| Gatling | (2400 + (Lv x 800) + (CON x 7)) x (base level / 100) %Atk per hit |
| Grenade launcher | (2400 + (Lv x 800) + (CON x 8)) x (base level / 100) %Atk per hit |
| Shotgun | (2400 + (Lv x 1200) + (CON x 10)) x (base level / 100) %Atk per hit |
| Gatling | (2400 + (Lv x 1000) + (CON x 7)) x (base level / 100) %Atk per hit |
| Grenade launcher | (2400 + (Lv x 1140) + (CON x 8)) x (base level / 100) %Atk per hit |
| Hits | 3 |
| Shotgun | 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5) |
| Gatling | 7 x 7 (lv. 1~3) / 9 x 9 (lv. 4~5) |
| Grenade launcher | 9 x 9 (lv. 1~3) / 11 x 11 (lv. 4~5) |